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Story Driven Games that People can Connect with!

Story Kuri

Story Argonus

Story Valor

Kuri- A humanoid with a forgotten past started her journey fleeing an encampment etched into the side of the tallest peak on the island of “Pirates.” The name translates to Mitagrassi in the native tongue. Her life starts off where she began remembering it- fleeing from captivity.

Mitagrassi was a strange world where almost every living creature seeks precious metals such as Gold and Uranium 2, a compound that is a direct chemical result of heated and pressured Uranium and Malt- a common gas found in the shale of mountain ranges of the planet Mitagrassi. Everyone except Kuri, and the people of Nutatashi, a small fishing village with animate rock people, were effected by this thirst for the precious metals.

Kuri found a desire in unique clothing and apparel, which occurred when accepted by the public of Nutatshi. She discovered a passion for clothing in a peculiar way. While the public of Nutatashi did not need clothing, for they were made of rock, Kuri often found herself with cuts and bruises resulting from the rough terrain, corral reefs, and rocky shores where she liked to collect shiny objects. The native species there are with small limbs incapable of working with tools. Instead they lived on land close to the sea where they stalked the waters for fish. These land-dwelling often giant humble beings resembled giant tumbled yellow limestone. They often had a strange admiration for shiny rocks themselves in which they collected and laid out on the beach in simplistic yet alluring patterns. Kuri, out of boredom one day designed an outfit for the enthusiastic chief of the village. This chief who was very appreciative of the gift, rewarded Kuri with a commemoration and a feast- one with tons and tons of sea creatures to be eaten. Kuri felt well-loved and despite moved by the celebration, was actually most enthusiastic over her well recieved outfit. The chief of the village now was eager to show every new traveller and often even the lives of lesser creatures without the capacity to truly appreciate Kuri’s fine details in the clothing. She began making each sea faring tribe clothing etched and detailed with rime stones and tiny shells. These captured the essence of moonlight along with the bioluminescence of the bay in a way that was truly one of the most beautiful things Kuri had ever witnessed. She soon forgot about her worries about her past and had formed a passion so great that all of her time was now channeled into gathering the most ornate findings that the planet had to offer while hiding from her captors and the Negaraian and their militia- who all really had their focus on the extraction of the planets natural resources for their gigantic flying ships- none of which Kuri or the inlanders really cared to follow. They did their business and kuri and the Mutagrassi did theirs and the pirates would do no harm.

Kuri was unlike everyone else on the island, she seemed to have bizarrely unnatural wings that did not match her skin tone and were thickly matted with fur. These wings were strong- but made her clumsy and often caused her to run into things. They also did not particularly aid her in flight, though she could glide with them.

One day Kuri heard a massive explosion, which for a series of 3 days covered the entire coast in dark ominous clouds of what appeared to be sludge and dark oil that caused the fish to spoil in ways they had not seen before. After a few days of a clamoring tribe, Kuri decided she would go investigate this continuous stream of black fog. She followed the tainted shallows with black sludge, and the concern around the problem only grew. Thousands of species of fish and clams all dead lined the shallows and beaches leading to the inner most bay. At the crest   the pollution was at it's worst, the water was black and reflective at the same time and for the last two nights the bay did not glimmer with bioluminescence. What she saw horrified her. To Read more Support War Portal! Kuri's stories may appear in comics and Graphic Novels.


Great Indie Game Ideas for Kuri:

Running platformers like Shante

any infinite runner game can have her running from the smoke and ash while collecting gems and shells.

Kuri Puzzle games

Kuri Dress up games or make clothing games with cute rock people who like her work! (You can use the underlay for her designs (the player) to be the varying rocks with differen't beady eyes with varying sizes for children's games. She is a great character for adolesent U.S. based markets.

She has incredible arcs from her story that include gaining powers as a game continues on unlocking more access to world map areas, such as each elemental mastery, eventually the power of flight, and as the story goes, the more she remembers from her past which she wants so desperately- the more her powers wane in magic- or become more potent in some areas while diminishing in others. Awesome lore as to why this occurs is revealed when beating her games.



Kuri gains powers from the influence of Argonus- When Magic manifests in the new universe, Kuri becomes significantly gifted which begins her story and quest in games. Eventually she gains flight, and unfathomable access to elemental magic by most adepts in the early days of the verge, or what is revered to the final dawn or "last night," by most species that were undercut in the new world.

Frameworks exist for these games, and we would be happy to assist experienced game devs with these needs or suggest platforms.


Kuri also has two main forms based on the progress of her story and the decisions made by players. Kuri, who standardly is benevolent and seeking to aid the universe by removing threats and empowering weaker less fortunate races, and "Kuri Inspired by Darkness," which you guessed it is influenced by traits that are considered evil by observers.

Story Valor

Story Argonus

Story Valor

  

Valor- Valor gains powers from higher deities that watch over him! Even without the gods lending him power from his homeworld, Valor is a force to be reckoned with. Incredible feats of bravery line his historical devotion to the highly advanced stone city of Howell where he is recognized for defending the city from bandits and aggressors of other states. In combat, heavy hits and heavy armor are his style. If he can utilize his trusty sword and shield, he is difficult to be outmaneuvered. 

Howell was an immaculate city for centuries without many issues arising outside of the occasional wilder beasts and aggressors from other nations. Howell was recognized for keeping the peace, its irrigation system, and massive stone condominiums that were articulately crafted to maximize all areas of life benefitting from the suns natural heating elements and a zero-waste proficiency the leaders referred to as Circleology.

This all changed during a celestial event they refer to as the Last Dawn, a point in which the observers from Howell knew the cause of imminent change was upon them and that there was nothing they could do. A passing celestial object of great magnitude had changed the weather and caused massive storms, and for roughly one year altered how life played out for Howell in small ways. After the Last Dusk however, the gravity of the situation started ejecting parts of their world into the sky- deforming the planet causing mass extinction, and endangerment of many of the lands habitat. 

Valor has departed from his homeland for safety along with thousands of others due to the lack of supply chains in and out of the city. Without food and clean water supply for the entire populous, many adults pledged to find solutions while saving the supply they had for families and children while others like Valor set off to investigate and to attempt to rid the world of this new solar wind and rebuild connections with outlier cities that Howell had long forgotten.

The cause of all of this is all stemming from the same source, a strange magnetic oscillation in the heavens which all appears to be due to a distant exo planet crossing with an elliptical orbit. Along with the opening of chasms and floating islands in the sky, there now appears a species of semi-intelligent animals that Howell did not know existed beneath the stone of their city who now make their presence known. They often come to the surface, fanged, clawed, and beast like with lots of fur, and on occasion have an appetite for living flesh. At the height of all this Kuri arrived to the planet seeking champions to settle the score with an adversary she claims is partly responsible for Howell’s problems and some of her own. 

Kuri had plans of uniting a team of heroes to compete in an event called the War Portal Games, where she is guided by an otherworldly voice to generate excitement and recruit the greatest minds of different worlds, of which the strongest may be able to defeat Argonus and return the changing universe back to it’s former ways. Valor joined Kuri in the belief that prevailing against Argonus, could serve to stop the strange forces working against Howell and the chasamed grassy planet. Howell has been dubbed the “Floating Rock Plains,” by observing neighbors due to the strange occurrence that has ejected large hunks of earth into the sky large enough to host a plethora of living creatures. Valor's elements of calling are Earth and Light.

His adventures however come long before Kuri's sudden and urgent needs at the War Portal, however the threat of Argonus is so great that Valor must temporarily abandon his quest to freeing his people and returning his homeland to pre-world shattering oblivion.

Valor's great games may include slasher side scrollers, pixel art games like Ghosts and Goblins, Turn based strategy war games like Fire Emblem and Advance Wars, Dungeon crawlers and Rouge Games. He is balanced but without his shield and sword he is limited to the items available to him. RPG's that focus on his story could play like Golden Sun and Zelda games. 3D games with strategies that can be lower budget such as defeating monsters and having one large main area that populates over time can achieve great results with pre-fabricated landscapes with our characters and plot. Adding depth can greatly enhance the game through many stages. Valor can have single player open world quests to deactivate the Solar Wind impacting his planet creating puzzle dynamics that shift the floating platforms and land mass alike with a small slew of common enemies that require combat to overcome an area.

Valor starts his quests in games attempting to locate his shield of legend and his perfectly balanced sword, in which by adding runes and talismans, grants him access into new worlds starting with Howell and his torn homeland. Inserting Apex stones grant's Valor's weapons to not only grow stronger but activate a magnetic field so powerful that by holding the objects up after connecting to the magnetic field grants Valor the ability to ascend to new heights- including the floating isles scattered over his world. Descending into the chasms of his planet towards the strange energy resistance might help him solve the world dilemma but at the cost of intense encounters with the unrecognized invaders. The gods in Valor's story fit a narrative and have their own agendas as well, with much more mortal like behavior that causes Valor to question alliances. 

Story Argonus

Story Argonus

Story Argonus

Argonus is a two-eyed beholder Djinn that has been roaming the current universe for information and unlimited power. His abilities early exceeded his peer beholders and his understanding is that having less stress from the multitude of eyes has allowed him to organize his thoughts and better relate to the world around him over other racial peers. His intentions are often misunderstood and his intellect is far superior to most humanoids of the plane. His calling is discovering a way out of the current universe and to ascend to the next form of life. He believes he is able to achieve this by angering and forcing higher dimensional beings into the lower realms by creating high levels of chaos and uncertianty. When the higher dimensional beings descend his current understanding is that dimensional doors will open called portals, where one may perhaps lead to the next life. Argonus has become attached to this universe and wishes to bring all the knowledge he gained from this one into the next without intent of starting over. Argonus has spread the existence of magic upon all available life forms, changing the settled patterns of life into chaotic overdrive. The life of certain species have evolved faster and become more dominant and intellect and physical capabilities alone no longer control the realms.

Argonus: Deeper Story.

Argonus was once the wise one who protected the distribution of elemental power and magic over his world, having protected it for centuries two menacing children from a quaint town just below the temple, stole the elemental stones which allowed unbalance to his world. He gained power from the flow of magic and was angered by the direct disobedience of the trustees of the local town. Argonus rebelled against his position and destroyed the town and all of it's people.

His elemental calling is unlimited, but he prefers fire as it is the safest element in the current state of the War Portal arena matched against Kuri, Valor, and Diablo, knowing their preferred elemental states are less threatening.

Story Diablo

High Elves, The Laminati

Story Argonus

The incredibly rich story of Diablo is with our editor currently. Check back soon! 



Suited for rich and deep RPG story based games, as well as fun side scrollers like Castlevaniya and top down games alike. Diablo's Story will utilize the writing of "Riven, Fear and Love the last two secrets."




You can check other written works and the depth of my stories under the PDF viewer and Other Creative Works tab. 



High Elves, The Laminati

High Elves, The Laminati

High Elves, The Laminati

  

Barbeutous - Was Dedrick's father and was a wizard before him just as his father was before. The family passes down heirlooms and knowledge that is deemed sacred to the family and to outsiders it often relates to elvish ways and to those few who are sworn to protect the lineage at all costs are not aware of the material in study, only their imaginations run wild on the importance of elvish traditions. If not for the father’s remarkable history in wizardry and most complex spell casting, many of the high elves would question his persistence of differences in opinion, often shattering expected racial norms and opinions on the politics of other nations.

 
 

Though classified as high elves, the information and heirlooms left behind passed through generations contain fragments of historical perseverance- but despite this, the artifacts and knowledge is kept secret, and so the public that represents the the great majority differ widely in opinion and the Laminati family has broken away from public records and scruitany. The Laminati's distanced themselves from the contact of the high court and their territory. The great grandfather of Deidrick once served the Supreme High Elf and left the world of Elves completely to study forgotten magic and escape the haughty defining heritage of the of their predecessors to discover if their views on the world were merely do to their placement in life. The hierarchy of civilizations teeming with wildlife and creatures of many kinds often were considered of lesser intellect to their peoples. But to find their place and truly understand the sacred texts and scientifically tectorial artifacts, ancient books of old, a message is abundantly clear. One must live a life of equality and come into enlightenment or the passage of Nirvana.

 
 

In chapter 11, Dedrick's father has departed on a mission, very skillful and capable, like many in the family lineage recieved proper training he leaves on pursuit of an open ended quest in pursuit of "The secret" and it's forbidden knowledge across all races in the ancient textbooks he keeps under lock and key. They live in a series of Bugaboos when traveling, a small typically mobile tepee of sorts that can be anchored to cliff walls and carried on the back in a lightweight bag that serves both purposes. They also use these temporary houses when living amongst the people of Yellen, because there has been concerns of dissatisfaction from their own people typically lower classes or the mob, though they have gained respect from the higher classes of elves and from spiritual leaders, the family can never predict the welcoming of their presence from everyone.

 
 

Only the elder high elf of Yellen and a capable misfit crew is sworn to protect the books and artifacts and their location. They are all bound by power rings, and if the loyalty is broken the rings will unleash powerful magic to bring each trespasser of trust to their worst miserable end while serving the power of the ancient magic confined in the books.

 
 

Dedrick's Father is aware of the responsibility and has taught his children well. Deidrick also has two sisters and one brother all sworn to protect the books and knowledge and weapons beneath their stationary family manor, which is carved out of the bedrock of the lowest ravine between to mountain peaks in a farming village 10 miles outside of Yellen.

 
 

Dedrick's Sisters Deirdre and Fiona are adepts in casting magic and provided with some of the books secrets, the ability to quell and resape perceptions of those in deeper trust to them. Both beautiful elves, Fiona has surgicallyt removed her ear tips to gain trust of humans, causing a rift in the family, and Deidre unmoving in her sister's bond stands beside her at all costs from a history of pure loyalty. Both are close with Dedrick, but Dedrick's honor to their father and mother despite Fiona's desire to be adorned by humans has caused slight disgrutlements in chit chat and small talk, but still as a family they are unyieldingly loyal.

 
 

Dedrick, Deidre, and Fiona wish to uphold family traditions, but Dedrick seeks to read the text on his own and explore the world while doing it. He transcribed the text to a language of only his understanding and keeps it in his travels. He believes he must master the art of spell casting and magic to reach the inner wisdom of the books.

 
 

Archery, writing, reading, pranks, and wind sailing is popular in Yellen, however attaching a board to the feet is found unconventional and his own flavor.

 
 

Boring moments, Broken bonds, undercooked food are a few of Dedricks Dislikes. He also despices the more boring books required to be read by the family, usualy lawful books on law practices and polotics of other nations fills what could be an evening of windsailing.

 
 

Dedrick, Deidre, and Fiona all share a fear of all spiders, both registered and not. The fear comes from their eight legs and because of their teachings. It is said that they are a manifestation of the trigonometry in natural physics, and that their life expectancy is based around the predatory waiting which correlates to a myth of a giant hive mind in the fables of a long-forgotten civilization. The Spiders, though may not always be venomous, act out through a means of territorial approach, and make for great stealthy means to a greater intelligence if proven true, within the walls of Yellen it is said that a spider is never more than a foot away from you in any given direction when grounded on foot. He also isn’t fond of bloodletting, needles in the eyes, and is nervous around any divine intervention (even in lore) which is rumored to be quite extensive among the priests of Yellen. He is most fearful of not being worthy of the "secret" and being removed from this experience before finding its meaning.

Please visit again soon for more stories!

Do visit often to hear new stories! Check out packages on creative content and Character adoption for your games. Limited spots available (3), custom pricing based on project goals. Inquire on the contacts tab. The high tier packages come with Virtual Assistant and creative project management assistance.

Who will you choose to embark on your quest with you?

Each creature has their own strengths that can be beneficial

Elk

Chaos Hydra

Chaos Hydra

The lone Cervadie elk (wapiti), favored basking in sunlight and has absorbed powers there. It brings health to it’s partners but it also houses incredible energy that supports smaller riders swift movement. It’s two antlers are a bit of evolutionary mystery, as it has been demonstrated to impact the fields of magnetic resonance sensing an

The lone Cervadie elk (wapiti), favored basking in sunlight and has absorbed powers there. It brings health to it’s partners but it also houses incredible energy that supports smaller riders swift movement. It’s two antlers are a bit of evolutionary mystery, as it has been demonstrated to impact the fields of magnetic resonance sensing and sending signals to fellow deer to alert them in times of crisis. The larger these antlers grow the more the distortion can be measured by modern equipment such as a field compass.

Chaos Hydra

Chaos Hydra

Chaos Hydra

The three headed hydra is left to a mystery but is not of natural creation, and is to be investigated by the people of Mitigassi, Kuri’s mainland origins!

How about a fire lizard, artic fox, or visionary bird?

Fire Salamander From Pyrtra

Fire Salamander From Pyrtra

Fire Salamander From Pyrtra

This salamander belongs to the family group of Lizzards (yea you heard that right) that spawned and surfaced not long after the tally toads of Mitigrassi- a quickly evolving specimen from the saltless bay of Mount Pyrtra.


As far as companions go, these creatures have been known to bob their heads to deep base lines and drum rolls, often fa

This salamander belongs to the family group of Lizzards (yea you heard that right) that spawned and surfaced not long after the tally toads of Mitigrassi- a quickly evolving specimen from the saltless bay of Mount Pyrtra.


As far as companions go, these creatures have been known to bob their heads to deep base lines and drum rolls, often fascinating to those who produce music, some even say if the head of the Mander of Pyrtra doesn’t bop, you need to work on your tune! This has made it a saught after companion for artists.




Strangely both the Fire Salamander and Rocky Mander have survived the transposition from Valor’s home world entering a near orbital trade with the Planent Mitigassi, the exchange through a space time distortion caused by their planets passing has caused the species to appear on both planets- while many of the Salamanders and lizzards have not been influenced by magic on either planet something fascinating happened with the salamanders that lived near the tallest volcano on Mitigrassi. 

Artic Canine of Legaratha

Fire Salamander From Pyrtra

Fire Salamander From Pyrtra

This form of Artic canine inspired doggo has fused with its chilly terrain, carrying powers of sheer cold. Extremely Loyal, a fierce companion that cannot be overturned by magic pertaining to loyalties and control. Extremely playful and over trusting despite it's cool nature, makes them great pets.

Birds of Terrioyta

Fire Salamander From Pyrtra

Birds of Terrioyta

This colorful bird is part of a species that is majestic in nature, alluring and attracting wealth and good fortune. It doesn’t particularly like being owned very much and bonding early is crucial for life long partnerships, those that do manage to subdue its existence based suffering gain insight into what can happen in the future, and i

This colorful bird is part of a species that is majestic in nature, alluring and attracting wealth and good fortune. It doesn’t particularly like being owned very much and bonding early is crucial for life long partnerships, those that do manage to subdue its existence based suffering gain insight into what can happen in the future, and it holds bonds to interesting prophecy to those who witness it even in passing. When bonded the colors of this bird glow increasing vibrant and more colorful based on the relationship it has with those bonded to it.

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